#include "..\e2dtransition.h" #include "..\e2dobject.h" e2d::FadeTransition::FadeTransition(float duration) : Transition(duration) { } void e2d::FadeTransition::Init(Scene * prev, Scene * next, Game * game) { Transition::Init(prev, next, game); out_layer_param_.opacity = 1; in_layer_param_.opacity = 0; } void e2d::FadeTransition::Update() { Transition::Update(); if (process_ < 0.5) { out_layer_param_.opacity = 1 - process_ * 2; in_layer_param_.opacity = 0; } else { out_layer_param_.opacity = 0; in_layer_param_.opacity = (process_ - 0.5f) * 2; } }