// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../math/vector.hpp" #include namespace easy2d { // 坐标 // // Usage: // 表示一个二维空间的坐标: Point origin(0, 0); // 计算两点间距离: float distance = p1.Distance(p2); // 坐标可以相加减: Point p = Point(10, 10) + Point(20, 20); // p 的坐标是 (30, 30) // class Point : public math::Vector2 { public: Point() {} Point(float x, float y) : math::Vector2(x, y) {} Point(Point const& other) : math::Vector2(other.x, other.y) {} inline float Distance(Point const& v) { return Point(x - v.x, y - v.y).Length(); } inline const Point operator + (const Point & other) const { return Point(x + other.x, y + other.y); } inline const Point operator - (const Point & other) const { return Point(x - other.x, y - other.y); } inline const Point operator * (float val) const { return Point(x * val, y * val); } inline const Point operator / (float val) const { return Point(x / val, y / val); } inline const Point operator - () const { return Point(-x, -y); } inline bool operator == (const Point& other) const { return (x == other.x) && (y == other.y); } inline operator D2D1_POINT_2F () const { return D2D1_POINT_2F{ x, y }; } }; }