// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Website: https://www.easy2d.cn // Source Code: https://github.com/Nomango/Easy2D // #pragma once // // base // #include "base/macros.h" #include "base/base.hpp" #include "base/modules.h" #include "base/render.h" #include "base/window.h" #include "base/input.h" #include "base/audio.h" #include "base/time.h" #include "base/logs.h" #include "base/Point.hpp" #include "base/Size.hpp" #include "base/Rect.hpp" #include "base/Font.hpp" #include "base/Color.h" #include "base/Resource.h" #include "base/Transform.hpp" #include "base/TextStyle.hpp" #include "base/noncopyable.hpp" #include "base/intrusive/SmartPointer.hpp" #include "base/intrusive/List.hpp" #include "base/RefCounter.hpp" #include "base/ObjectBase.h" #include "base/Unit.h" #include "base/Geometry.h" #include "base/Image.h" #include "base/Frames.h" #include "base/Node.h" #include "base/Scene.h" #include "base/Sprite.h" #include "base/Text.h" #include "base/Canvas.h" #include "base/GeometryNode.h" #include "base/Music.h" #include "base/Task.h" #include "base/Action.hpp" #include "base/ActionCombined.h" #include "base/ActionTween.h" #include "base/Animation.h" #include "base/Delay.h" #include "base/Transition.h" #include "base/Debuger.h" #include "base/KeyEvent.h" #include "base/MouseEvent.h" #include "base/Game.h" // // math // #include "math/constants.hpp" #include "math/scalar.hpp" #include "math/ease.hpp" #include "math/vector.hpp" #include "math/rand.h" #include "math/Matrix.hpp" // // utils // #include "utils/Path.h" #include "utils/Data.h" #include "utils/File.h" #include "utils/Player.h" #include "utils/Transcoder.h" // // ui // #include "ui/Button.h" #include "ui/Menu.h" #if defined(DEBUG) || defined(_DEBUG) # pragma comment(lib, "Easy2Ddw.lib") #else # pragma comment(lib, "Easy2Dw.lib") #endif