#include "..\easy2d.h" #include "..\Win\winbase.h" Animation::Animation(float duration) { m_nDuration = 0; m_nTotalDuration = UINT(duration * 1000); } Animation::~Animation() { } bool Animation::_isEnd() const { return m_nDuration >= m_nTotalDuration; } void Animation::_init() { Action::_init(); // 记录当前时间 m_nLast = steady_clock::now(); } bool Animation::_isDelayEnough(steady_clock::time_point nNow) { // 判断时间间隔是否足够 if (duration_cast(nNow - m_nLast).count() > m_nAnimationInterval) { // 重新记录时间 m_nLast += milliseconds(m_nAnimationInterval); m_nDuration += m_nAnimationInterval; return true; } return false; } void Animation::_reset() { Action::_reset(); m_nDuration = 0; // 记录当前时间 m_nLast = steady_clock::now(); }