// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Frames.h" #include "Image.h" #include "logs.h" namespace easy2d { Frames::Frames() : interval_(1) { } Frames::Frames(Images const& frames) : interval_(1) { this->Add(frames); } Frames::Frames(Duration const& interval) : interval_(interval) { } Frames::Frames(Duration const& interval, Images const& frames) : interval_(interval) { this->Add(frames); } Frames::~Frames() { } void Frames::SetInterval(Duration const& interval) { interval_ = interval; } void Frames::Add(spImage const& frame) { if (!frame) logs::Warningln("Frames::Add failed, frame is nullptr."); if (frame) { frames_.push_back(frame); } } void Frames::Add(Images const& frames) { for (const auto &image : frames) { this->Add(image); } } Duration const& Frames::GetInterval() const { return interval_; } Frames::Images const& Frames::GetFrames() const { return frames_; } spFrames Frames::Clone() const { auto animation = new (std::nothrow) Frames(interval_); if (animation) { for (const auto& frame : frames_) { animation->Add(frame); } } return animation; } spFrames Frames::Reverse() const { auto animation = new (std::nothrow) Frames(interval_); if (!frames_.empty()) { for (auto iter = frames_.crbegin(), crend = frames_.crend(); iter != crend; ++iter) { if (*iter) animation->Add(*iter); } } return animation; } }