#include "..\easy2d.h" ActionMoveBy::ActionMoveBy(float duration, CVector vec) : Animation(duration) { m_MoveVector = vec; } ActionMoveBy::~ActionMoveBy() { } void ActionMoveBy::_init() { Animation::_init(); m_BeginPos = m_pParent->getPos(); } bool ActionMoveBy::_exec(LARGE_INTEGER nNow) { if (m_bStop) return true; if (!m_bRunning) return false; while (Animation::_exec(nNow)) { // 计算移动位置 float scale = float(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pParent->setPos(int(m_BeginPos.x + m_MoveVector.x * scale), int(m_BeginPos.y + m_MoveVector.y * scale)); // 判断动作是否结束 if (m_nDuration >= m_nTotalDuration) { return true; } } return false; } void ActionMoveBy::_reset() { Animation::_reset(); } ActionMoveBy * ActionMoveBy::copy() { auto a = new ActionMoveBy(*this); a->_reset(); return a; } ActionMoveBy * ActionMoveBy::reverse() const { return new ActionMoveBy(m_nTotalDuration / 1000.0f, CVector(-m_MoveVector.x, -m_MoveVector.y)); }