// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "include-forwards.h" #include namespace kiwano { class Scene; // 场景过渡 class KGE_API Transition : public Object { friend class Application; public: explicit Transition( Duration duration ); virtual ~Transition(); bool IsDone(); protected: virtual void Init( ScenePtr prev, ScenePtr next ); virtual void Update(Duration dt); virtual void Render(); virtual void Stop(); virtual void Reset() { }; protected: bool done_; float process_; Duration duration_; Duration delta_; Size window_size_; ScenePtr out_scene_; ScenePtr in_scene_; ComPtr out_layer_; ComPtr in_layer_; LayerProperties out_layer_prop_; LayerProperties in_layer_prop_; }; // 淡入淡出过渡 class FadeTransition : public Transition { public: explicit FadeTransition( Duration duration /* 动画持续时长 */ ); protected: // 更新动画 void Update(Duration dt) override; virtual void Init( ScenePtr prev, ScenePtr next ) override; }; // 渐变过渡 class EmergeTransition : public Transition { public: explicit EmergeTransition( Duration duration /* 动画持续时长 */ ); protected: void Update(Duration dt) override; virtual void Init( ScenePtr prev, ScenePtr next ) override; }; // 盒状过渡 class BoxTransition : public Transition { public: explicit BoxTransition( Duration duration /* 动画持续时长 */ ); protected: void Update(Duration dt) override; virtual void Init( ScenePtr prev, ScenePtr next ) override; }; // 位移过渡 class MoveTransition : public Transition { public: explicit MoveTransition( Duration moveDuration, /* 动画持续时长 */ Direction direction /* 移动方向 */ ); protected: void Update(Duration dt) override; virtual void Init( ScenePtr prev, ScenePtr next ) override; void Reset() override; protected: Direction direction_; Point pos_delta_; Point start_pos_; }; // 旋转过渡 class RotationTransition : public Transition { public: explicit RotationTransition( Duration moveDuration, /* 动画持续时长 */ float rotation = 360 /* 旋转度数 */ ); protected: void Update(Duration dt) override; virtual void Init( ScenePtr prev, ScenePtr next ) override; void Reset() override; protected: float rotation_; }; }