// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Action.h" #include "Image.h" namespace easy2d { // 帧动画 class Animation : public RefCounter { public: typedef std::vector Images; Animation(); explicit Animation( const Images& frames /* 关键帧数组 */ ); explicit Animation( float interval /* 帧间隔(秒) */ ); explicit Animation( float interval, /* 帧间隔(秒) */ const Images& frames /* 关键帧数组 */ ); virtual ~Animation(); // 添加关键帧 void Add( Image * frame /* 关键帧 */ ); // 添加多个关键帧 void Add( const Images& frames /* 关键帧数组 */ ); // 获取帧间隔 float GetInterval() const; // 获取关键帧 const Images& GetFrames() const; // 设置每一帧的时间间隔 void SetInterval( float interval /* 帧间隔(秒) */ ); // 获取帧动画的拷贝对象 Animation * Clone() const; // 获取帧动画的倒转 Animation * Reverse() const; protected: E2D_DISABLE_COPY(Animation); protected: float interval_; Images frames_; }; // 精灵动作 class Animate : public Action { public: Animate(); explicit Animate( Animation * animation ); virtual ~Animate(); // 获取动画 virtual Animation * GetAnimation() const; // 设置动画 virtual void SetAnimation( Animation * animation ); // 获取该动作的拷贝对象 virtual Animate * Clone() const override; // 获取该动作的倒转 virtual Animate * Reverse() const override; // 重置动作 virtual void Reset() override; protected: E2D_DISABLE_COPY(Animate); // 初始化动作 virtual void Initialize() override; // 更新动作 virtual void Update() override; // 重置动作时间 virtual void ResetTime() override; protected: UINT frame_index_; Animation * animation_; }; }