// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "base.h" namespace easy2d { namespace input { // 输入设备 class InputDevice { public: InputDevice(); ~InputDevice(); // 检测键盘某按键是否正被按下 bool IsDown( KeyCode code ); // 检测鼠标按键是否正被按下 bool IsDown( MouseCode code ); // 获得鼠标X轴坐标值 float GetMouseX(); // 获得鼠标Y轴坐标值 float GetMouseY(); // 获得鼠标坐标值 Point GetMousePos(); // 刷新设备状态 void Update( HWND hwnd, float xscale, float yscale ); protected: BYTE keys_[256]; Point mouse_pos_; }; extern InputDevice instance; } }