#include "..\..\e2dshape.h" e2d::EllipseShape::EllipseShape() : _radiusX(0) , _radiusY(0) { this->setPivot(0.5, 0.5); } e2d::EllipseShape::EllipseShape(float radiusX, float radiusY) { this->setRadiusX(radiusX); this->setRadiusY(radiusY); this->setPivot(0.5, 0.5); } e2d::EllipseShape::EllipseShape(Point center, float radiusX, float radiusY) { this->setRadiusX(radiusX); this->setRadiusY(radiusY); this->setPos(center); this->setPivot(0.5, 0.5); } e2d::EllipseShape::~EllipseShape() { } float e2d::EllipseShape::getRadiusX() const { return _radiusX; } float e2d::EllipseShape::getRadiusY() const { return _radiusY; } void e2d::EllipseShape::setRadiusX(float radiusX) { _radiusX = radiusX; Node::setWidth(radiusX * 2); } void e2d::EllipseShape::setRadiusY(float radiusY) { _radiusY = radiusY; Node::setHeight(radiusY * 2); } void e2d::EllipseShape::_renderLine() const { auto renderer = Renderer::getInstance(); renderer->getRenderTarget()->DrawEllipse( D2D1::Ellipse(D2D1::Point2F(_radiusX, _radiusY), _radiusX, _radiusY), renderer->getSolidColorBrush(), _strokeWidth, _strokeStyle ); } void e2d::EllipseShape::_renderFill() const { auto renderer = Renderer::getInstance(); renderer->getRenderTarget()->FillEllipse( D2D1::Ellipse(D2D1::Point2F(_radiusX, _radiusY), _radiusX, _radiusY), renderer->getSolidColorBrush() ); }