#include "..\..\e2dshape.h" e2d::RectShape::RectShape() { } e2d::RectShape::RectShape(Size size) { this->setSize(size); } e2d::RectShape::RectShape(Point topLeft, Size size) { this->setPivot(0, 0); this->setPos(topLeft); this->setSize(size); } e2d::RectShape::~RectShape() { } void e2d::RectShape::_renderLine() const { auto renderer = Renderer::getInstance(); renderer->getRenderTarget()->DrawRectangle( D2D1::RectF(0, 0, _width, _height), renderer->getSolidColorBrush(), _strokeWidth, _strokeStyle ); } void e2d::RectShape::_renderFill() const { auto renderer = Renderer::getInstance(); renderer->getRenderTarget()->FillRectangle( D2D1::RectF(0, 0, _width, _height), renderer->getSolidColorBrush() ); }