#include "..\..\e2dshape.h" e2d::RoundRectShape::RoundRectShape() : _radiusX(0) , _radiusY(0) { } e2d::RoundRectShape::RoundRectShape(Size size, float radiusX, float radiusY) : _radiusX(radiusX) , _radiusY(radiusY) { this->setSize(size); } e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, float radiusX, float radiusY) : _radiusX(radiusX) , _radiusY(radiusY) { this->setPivot(0, 0); this->setPos(topLeft); this->setSize(size); } e2d::RoundRectShape::~RoundRectShape() { } float e2d::RoundRectShape::getRadiusX() const { return _radiusX; } float e2d::RoundRectShape::getRadiusY() const { return _radiusY; } void e2d::RoundRectShape::setRadiusX(float radiusX) { _radiusX = radiusX; } void e2d::RoundRectShape::setRadiusY(float radiusY) { _radiusY = radiusY; } void e2d::RoundRectShape::_renderLine() const { auto renderer = Renderer::getInstance(); renderer->getRenderTarget()->DrawRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY), renderer->getSolidColorBrush(), _strokeWidth, _strokeStyle ); } void e2d::RoundRectShape::_renderFill() const { auto renderer = Renderer::getInstance(); renderer->getRenderTarget()->FillRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY), renderer->getSolidColorBrush() ); }