#include "..\eactions.h" e2d::EActionRotateBy::EActionRotateBy(float duration, float rotation) : EActionGradual(duration) { m_nVariation = rotation; } void e2d::EActionRotateBy::_init() { EActionGradual::_init(); if (m_pTarget) { m_nBeginVal = m_pTarget->getRotation(); } } void e2d::EActionRotateBy::_update() { EActionGradual::_update(); if (m_pTarget == nullptr) { this->stop(); return; } // Ðýת½Úµã m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress); } void e2d::EActionRotateBy::_reset() { EActionGradual::_reset(); } e2d::EActionRotateBy * e2d::EActionRotateBy::clone() const { return new EActionRotateBy(m_fDuration, m_nVariation); } e2d::EActionRotateBy * e2d::EActionRotateBy::reverse() const { return new EActionRotateBy(m_fDuration, -m_nVariation); }