#include "..\ecommon.h" e2d::EPhysicsEvent::INTERSECT_RELATION e2d::EPhysicsEvent::s_nRelation = e2d::EPhysicsEvent::UNKNOWN; e2d::EGeometry * e2d::EPhysicsEvent::s_pActiveGeometry = nullptr; e2d::EGeometry * e2d::EPhysicsEvent::s_pPassiveGeometry = nullptr; e2d::EPhysicsEvent::INTERSECT_RELATION e2d::EPhysicsEvent::getMsg() { return EPhysicsEvent::s_nRelation; } e2d::EGeometry * e2d::EPhysicsEvent::getActiveGeometry() { return EPhysicsEvent::s_pActiveGeometry; } e2d::EGeometry * e2d::EPhysicsEvent::getPassiveGeometry() { return EPhysicsEvent::s_pPassiveGeometry; }