#include "..\etransitions.h" #include "..\enodes.h" e2d::ETransitionMove::ETransitionMove(float duration, MOVE_DIRECT direct) : ETransition(duration) , m_Direct(direct) { } void e2d::ETransitionMove::_update() { this->_calcRateOfProgress(); if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(m_Vec * m_fRateOfProgress); m_pNextScene->getRoot()->setPos(m_NextPos + m_Vec * m_fRateOfProgress); if (m_fRateOfProgress >= 1) { this->_stop(); } } void e2d::ETransitionMove::_init() { if (m_Direct == ETransitionMove::UP) { m_Vec = EVector2(0, -EWindow::getHeight()); m_NextPos = EPoint(0, EWindow::getHeight()); } else if (m_Direct == ETransitionMove::DOWN) { m_Vec = EVector2(0, EWindow::getHeight()); m_NextPos = EPoint(0, -EWindow::getHeight()); } else if (m_Direct == ETransitionMove::LEFT) { m_Vec = EVector2(-EWindow::getWidth(), 0); m_NextPos = EPoint(EWindow::getWidth(), 0); } else if (m_Direct == ETransitionMove::RIGHT) { m_Vec = EVector2(EWindow::getWidth(), 0); m_NextPos = EPoint(-EWindow::getWidth(), 0); } if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0); m_pNextScene->getRoot()->setPos(m_NextPos); } void e2d::ETransitionMove::_reset() { if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0); m_pNextScene->getRoot()->setPos(0, 0); }