#include "..\eaction.h" e2d::ActionMoveBy::ActionMoveBy(double duration, Vector vector) : ActionGradual(duration) { m_MoveVec = vector; } void e2d::ActionMoveBy::_init() { ActionGradual::_init(); if (m_pTarget) { m_BeginPos = m_pTarget->getPos(); } } void e2d::ActionMoveBy::_update() { ActionGradual::_update(); if (m_pTarget == nullptr) { this->stop(); return; } // ÒÆ¶¯½Úµã m_pTarget->setPos(m_BeginPos + m_MoveVec * m_fRateOfProgress); } e2d::ActionMoveBy * e2d::ActionMoveBy::clone() const { return new ActionMoveBy(m_fDuration, m_MoveVec); } e2d::ActionMoveBy * e2d::ActionMoveBy::reverse() const { return new ActionMoveBy(m_fDuration, -m_MoveVec); }