// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include #include #include #include #include #include namespace kiwano { /** * \~chinese * @brief 输入设备实例,可获取鼠标和键盘的按键状态 */ class KGE_API Input final : public Singleton , public Module { friend Singleton; public: /** * \~chinese * @brief 检测键盘按键是否正被按下 * @param key 键值 */ bool IsDown(KeyCode key) const; /** * \~chinese * @brief 检测键盘按键是否刚被点击 * @param key 键值 */ bool WasPressed(KeyCode key) const; /** * \~chinese * @brief 检测键盘按键是否刚抬起 * @param key 键值 */ bool WasReleased(KeyCode key) const; /** * \~chinese * @brief 检测鼠标按键是否正被按下 * @param btn 鼠标键值 */ bool IsDown(MouseButton btn) const; /** * \~chinese * @brief 检测鼠标按键是否刚被点击 * @param btn 鼠标键值 */ bool WasPressed(MouseButton btn) const; /** * \~chinese * @brief 检测鼠标按键是否刚抬起 * @param btn 鼠标键值 */ bool WasReleased(MouseButton btn) const; /** * \~chinese * @brief 获得鼠标 x 坐标 * @return 鼠标 x 坐标 */ float GetMouseX() const; /** * \~chinese * @brief 获得鼠标 y 坐标 * @return 鼠标 y 坐标 */ float GetMouseY() const; /** * \~chinese * @brief 获得鼠标坐标 * @return 鼠标坐标 */ Point GetMousePos() const; public: void OnUpdate(UpdateModuleContext& ctx) override; void HandleEvent(EventModuleContext& ctx) override; ~Input(); private: Input(); void UpdateKey(KeyCode key, bool down); void UpdateButton(MouseButton btn, bool down); void UpdateMousePos(const Point& pos); private: static const int KEY_NUM = int(KeyCode::Last); static const int BUTTON_NUM = int(MouseButton::Last); bool want_update_keys_; bool want_update_buttons_; Point mouse_pos_; enum KeyIndex : size_t { Current = 0, Prev }; std::array buttons_[2]; std::array keys_[2]; }; } // namespace kiwano