// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../core/core.h" #include "../base/time.h" #include "../base/Component.h" #include "../base/Event.hpp" #include "../base/Window.h" #include "../renderer/Renderer.h" namespace kiwano { struct Config { WindowConfig window; // 窗口设置 RenderConfig render; // 渲染设置 bool debug; // 调试模式 Config( String const& title = L"Kiwano Game", UInt32 width = 640, UInt32 height = 480, UInt32 icon = 0 ); Config( WindowConfig const& wnd_config, RenderConfig const& render_config = RenderConfig() ); }; // 应用 class KGE_API Application : protected noncopyable { public: Application(); virtual ~Application(); // 初始化 void Init( Config const& config = Config() ); // 初始化成功时 virtual void OnReady() {} // 窗口关闭时 virtual bool OnClosing() { return true; } // 销毁时 virtual void OnDestroy() {} // 运行 void Run(); // 结束 void Quit(); // 销毁 void Destroy(); // 添加组件 void Use( ComponentBase* component ); // 设置时间缩放因子 void SetTimeScale( Float32 scale_factor ); // 分发事件 void DispatchEvent(Event& evt); // 在 Kiwano 主线程中执行函数 // 当在其他线程调用 Kiwano 函数时使用 static void PreformInMainThread( Function Function ); protected: void Render(); void Update(); static LRESULT CALLBACK WndProc(HWND, UInt32, WPARAM, LPARAM); protected: bool end_; bool inited_; Float32 time_scale_; Vector comps_; Vector render_comps_; Vector update_comps_; Vector event_comps_; }; }