// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../common/ComPtr.hpp" #include "../math/helper.h" #include "../2d/Color.h" #include namespace kiwano { namespace DX { template inline void SafeRelease(T*& ptr) { if (ptr != nullptr) { ptr->Release(); ptr = nullptr; } } inline D2D1_POINT_2F const& ConvertToPoint2F(Vec2 const& point) { return reinterpret_cast(point); } inline D2D1_SIZE_F const& ConvertToSizeF(Vec2 const& size) { return reinterpret_cast(size); } inline D2D1_RECT_F ConvertToRectF(Rect const& rect) { return D2D1_RECT_F{ rect.origin.x, rect.origin.y, rect.origin.x + rect.size.x, rect.origin.y + rect.size.y }; } inline D2D1_COLOR_F const& ConvertToColorF(Color const& color) { return reinterpret_cast(color); } inline D2D1_MATRIX_3X2_F const& ConvertToMatrix3x2F(Matrix const& matrix) { return reinterpret_cast(matrix); } inline const D2D1_MATRIX_3X2_F* ConvertToMatrix3x2F(const Matrix* matrix) { return reinterpret_cast(matrix); } // Converts a length in device-independent pixels (DIPs) to a length in physical pixels. inline float ConvertDipsToPixels(float dips, float dpi) { static const float dips_per_inch = 96.0f; return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer. } } }