#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::EmergeTransition::EmergeTransition(float duration) : Transition(duration) { } void e2d::EmergeTransition::_init(Scene * prev, Scene * next) { Transition::_init(prev, next); _outLayerParam.opacity = 1; _inLayerParam.opacity = 0; } void e2d::EmergeTransition::_updateCustom() { _outLayerParam.opacity = 1 - _delta; _inLayerParam.opacity = _delta; if (_delta >= 1) { this->_stop(); } } void e2d::EmergeTransition::_reset() { }