// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ActionManager.h" #include "logs.h" namespace easy2d { void ActionManager::UpdateActions(Node* target, Duration dt) { if (actions_.IsEmpty() || !target) return; ActionPtr next; for (auto action = actions_.First(); action; action = next) { next = action->NextItem(); if (action->IsRunning()) action->Update(target, dt); if (action->IsDone()) actions_.Remove(action); } } void ActionManager::AddAction(ActionPtr const& action) { E2D_ASSERT(action && "AddAction failed, NULL pointer exception"); if (action) { action->Start(); actions_.PushBack(action); } } void ActionManager::ResumeAllActions() { if (actions_.IsEmpty()) return; for (auto action = actions_.First().Get(); action; action = action->NextItem().Get()) { action->Resume(); } } void ActionManager::PauseAllActions() { if (actions_.IsEmpty()) return; for (auto action = actions_.First().Get(); action; action = action->NextItem().Get()) { action->Pause(); } } void ActionManager::StopAllActions() { if (actions_.IsEmpty()) return; for (auto action = actions_.First().Get(); action; action = action->NextItem().Get()) { action->Stop(); } } const ActionManager::Actions& ActionManager::GetAllActions() const { return actions_; } }