// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../base/time.h" #include "../base/Component.h" #include "../base/Resource.h" #include "../2d/include-forwards.h" #include "../2d/Font.hpp" #include "../2d/TextStyle.hpp" #include "helper.hpp" #include "TextRenderer.h" #include "D2DDeviceResources.h" #if defined(KGE_USE_DIRECTX10) # include "D3D10DeviceResources.h" #else # include "D3D11DeviceResources.h" #endif namespace kiwano { #if defined(KGE_USE_DIRECTX10) typedef ID3D10DeviceResources ID3DDeviceResources; #else typedef ID3D11DeviceResources ID3DDeviceResources; #endif class KGE_API Renderer : public Singleton , public Component { KGE_DECLARE_SINGLETON(Renderer); public: HRESULT CreateLayer( ComPtr& layer ); HRESULT DrawGeometry( ComPtr const& geometry, const Color& stroke_color, float stroke_width, StrokeStyle stroke = StrokeStyle::Miter ); HRESULT FillGeometry( ComPtr const& geometry, Color const& fill_color ); HRESULT DrawRectangle( Rect const& rect, const Color& stroke_color, float stroke_width, StrokeStyle stroke = StrokeStyle::Miter ); HRESULT FillRectangle( Rect const& rect, Color const& fill_color ); HRESULT DrawImage( ImagePtr image, Rect const& dest_rect ); HRESULT DrawBitmap( ComPtr const& bitmap, Rect const& src_rect, Rect const& dest_rect ); HRESULT DrawTextLayout( ComPtr const& text_layout ); // 设置清屏颜色 void SetClearColor( Color const& clear_color ); // 设置抗锯齿模式 HRESULT SetAntialiasMode( bool enabled ); // 设置文字抗锯齿模式 HRESULT SetTextAntialiasMode( TextAntialias mode ); // 开启或关闭垂直同步 void SetVSyncEnabled( bool enabled ); // 设置画笔透明度 HRESULT SetOpacity( float opacity ); HRESULT SetTransform( const Matrix& matrix ); HRESULT SetTextStyle( const Color& color, bool has_outline, const Color& outline_color, float outline_width, StrokeStyle outline_stroke ); HRESULT PushClip( const Matrix& clip_matrix, const Size& clip_size ); HRESULT PopClip(); HRESULT PushLayer( ComPtr const& layer, LayerProperties const& properties ); HRESULT PopLayer(); HRESULT Resize( UINT width, UINT height ); public: void SetupComponent(Application*) override; void DestroyComponent() override; void BeforeRender() override; void AfterRender() override; void HandleMessage(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) override; void SetCollectingStatus(bool collecting); public: struct Status { Time start; Duration duration; int primitives; }; inline HWND GetTargetWindow() const { return hwnd_; } inline Status const& GetStatus() const { return status_; } inline Size const& GetOutputSize() const { return output_size_; } inline ID2DDeviceResources* GetD2DDeviceResources() const { KGE_ASSERT(d2d_res_); return d2d_res_.Get(); } inline ID3DDeviceResources* GetD3DDeviceResources() const { KGE_ASSERT(d3d_res_); return d3d_res_.Get(); } inline ITextRenderer* GetTextRenderer() const { KGE_ASSERT(text_renderer_); return text_renderer_.Get(); } inline ID2D1SolidColorBrush* GetSolidColorBrush() const { KGE_ASSERT(solid_color_brush_); return solid_color_brush_.Get(); } private: Renderer(); ~Renderer(); HRESULT CreateDeviceResources(); HRESULT HandleDeviceLost(); HRESULT BeginDraw(); HRESULT EndDraw(); private: HWND hwnd_; float opacity_; bool antialias_; bool vsync_; bool collecting_status_; Size output_size_; Color clear_color_; TextAntialias text_antialias_; Status status_; ComPtr d2d_res_; ComPtr d3d_res_; ComPtr device_context_; ComPtr drawing_state_block_; ComPtr text_renderer_; ComPtr solid_color_brush_; }; }