// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Action.h" #include "Node.h" namespace kiwano { Action::Action() : running_(true) , detach_target_(false) , loops_done_(0) , loops_(0) , status_(Status::NotStarted) { } Action::~Action() { } void Action::UpdateStep(NodePtr const& target, Duration dt) { elapsed_ += dt; if (status_ == Status::NotStarted) { Init(target); status_ = delay_.IsZero() ? Status::Started : Status::Delayed; } switch (status_) { case Status::Delayed: if (elapsed_ >= delay_) { status_ = Status::Started; } break; case Status::Started: Update(target, dt); break; } if (status_ == Status::Done) { if (cb_done_) cb_done_(); if (detach_target_) target->RemoveFromParent(); status_ = Status::Removeable; } } void Action::Complete(NodePtr const& target) { if (cb_loop_done_) cb_loop_done_(); if (loops_ >= 0 && loops_done_ >= loops_) { Done(); } else { Init(target); // reinit when a loop is done } ++loops_done_; } void Action::Restart(NodePtr const & target) { status_ = Status::NotStarted; elapsed_ = 0; loops_done_ = 0; Init(target); } }