// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Transition.h" #include "Node.h" #include "Scene.h" #include "../base/window.h" #include "../base/logs.h" #include "../renderer/render.h" namespace kiwano { //------------------------------------------------------- // Transition //------------------------------------------------------- Transition::Transition(Duration duration) : done_(false) , duration_(duration) , delta_() , process_(0) , window_size_() , out_scene_(nullptr) , in_scene_(nullptr) , out_layer_(nullptr) , in_layer_(nullptr) , out_layer_prop_() , in_layer_prop_() { } Transition::~Transition() { } bool Transition::IsDone() { return done_; } void Transition::Init(ScenePtr const& prev, ScenePtr const& next) { process_ = 0; delta_ = Duration{}; out_scene_ = prev; in_scene_ = next; if (in_scene_) { ThrowIfFailed( Renderer::Instance().CreateLayer(in_layer_) ); } if (out_scene_) { ThrowIfFailed( Renderer::Instance().CreateLayer(out_layer_) ); } window_size_ = Renderer::Instance().GetOutputSize(); out_layer_prop_ = in_layer_prop_ = LayerProperties{ Rect(Point(), window_size_),1.f }; } void Transition::Update(Duration dt) { if (duration_.IsZero()) { process_ = 1; } else { delta_ += dt; process_ = std::min(delta_ / duration_, 1.f); } if (process_ >= 1) { this->Stop(); } } void Transition::Render() { auto& renderer = Renderer::Instance(); if (out_scene_) { renderer.PushClip( out_scene_->GetTransformMatrix(), window_size_ ); renderer.PushLayer(out_layer_, out_layer_prop_); out_scene_->Render(); renderer.PopLayer(); renderer.PopClip(); } if (in_scene_) { renderer.PushClip( in_scene_->GetTransformMatrix(), window_size_ ); renderer.PushLayer(in_layer_, in_layer_prop_); in_scene_->Render(); renderer.PopLayer(); renderer.PopClip(); } } void Transition::Stop() { done_ = true; Reset(); } //------------------------------------------------------- // BoxTransition //------------------------------------------------------- BoxTransition::BoxTransition(Duration duration) : Transition(duration) { } void BoxTransition::Init(ScenePtr const& prev, ScenePtr const& next) { Transition::Init(prev, next); in_layer_prop_.opacity = 0; } void BoxTransition::Update(Duration dt) { Transition::Update(dt); if (process_ < .5f) { out_layer_prop_.area = Rect( window_size_.x * process_, window_size_.y * process_, window_size_.x * (1 - process_ * 2), window_size_.y * (1 - process_ * 2) ); } else { out_layer_prop_.opacity = 0; in_layer_prop_.opacity = 1; in_layer_prop_.area = Rect( window_size_.x * (1 - process_), window_size_.y * (1 - process_), window_size_.x * (2 * process_ - 1), window_size_.y * (2 * process_ - 1) ); } } //------------------------------------------------------- // EmergeTransition //------------------------------------------------------- EmergeTransition::EmergeTransition(Duration duration) : Transition(duration) { } void EmergeTransition::Init(ScenePtr const& prev, ScenePtr const& next) { Transition::Init(prev, next); out_layer_prop_.opacity = 1; in_layer_prop_.opacity = 0; } void EmergeTransition::Update(Duration dt) { Transition::Update(dt); out_layer_prop_.opacity = 1 - process_; in_layer_prop_.opacity = process_; } //------------------------------------------------------- // FadeTransition //------------------------------------------------------- FadeTransition::FadeTransition(Duration duration) : Transition(duration) { } void FadeTransition::Init(ScenePtr const& prev, ScenePtr const& next) { Transition::Init(prev, next); out_layer_prop_.opacity = 1; in_layer_prop_.opacity = 0; } void FadeTransition::Update(Duration dt) { Transition::Update(dt); if (process_ < 0.5) { out_layer_prop_.opacity = 1 - process_ * 2; in_layer_prop_.opacity = 0; } else { out_layer_prop_.opacity = 0; in_layer_prop_.opacity = (process_ - 0.5f) * 2; } } //------------------------------------------------------- // MoveTransition //------------------------------------------------------- MoveTransition::MoveTransition(Duration duration, Direction direction) : Transition(duration) , direction_(direction) { } void MoveTransition::Init(ScenePtr const& prev, ScenePtr const& next) { Transition::Init(prev, next); switch (direction_) { case Direction::Up: pos_delta_ = Point(0, -window_size_.y); start_pos_ = Point(0, window_size_.y); break; case Direction::Down: pos_delta_ = Point(0, window_size_.y); start_pos_ = Point(0, -window_size_.y); break; case Direction::Left: pos_delta_ = Point(-window_size_.x, 0); start_pos_ = Point(window_size_.x, 0); break; case Direction::Right: pos_delta_ = Point(window_size_.x, 0); start_pos_ = Point(-window_size_.x, 0); break; } if (out_scene_) { out_scene_->SetTransform(Transform{}); } if (in_scene_) { auto transform = Transform{}; transform.position = start_pos_; in_scene_->SetTransform(transform); } } void MoveTransition::Update(Duration dt) { Transition::Update(dt); if (out_scene_) { auto transform = Transform{}; transform.position = pos_delta_ * process_; out_scene_->SetTransform(transform); } if (in_scene_) { auto transform = Transform{}; transform.position = start_pos_ + pos_delta_ * process_; in_scene_->SetTransform(transform); } } void MoveTransition::Reset() { if (out_scene_) { out_scene_->SetTransform(Transform{}); } if (in_scene_) { in_scene_->SetTransform(Transform{}); } } //------------------------------------------------------- // RotationTransition //------------------------------------------------------- RotationTransition::RotationTransition(Duration duration, float rotation) : Transition(duration) , rotation_(rotation) { } void RotationTransition::Init(ScenePtr const& prev, ScenePtr const& next) { Transition::Init(prev, next); auto transform = Transform{}; transform.position = Point{ window_size_.x / 2, window_size_.y / 2 }; if (out_scene_) { out_scene_->SetTransform(transform); out_scene_->SetAnchor(0.5f, 0.5f); } if (in_scene_) { in_scene_->SetTransform(transform); in_scene_->SetAnchor(0.5f, 0.5f); } in_layer_prop_.opacity = 0; } void RotationTransition::Update(Duration dt) { Transition::Update(dt); if (process_ < .5f) { if (out_scene_) { auto transform = out_scene_->GetTransform(); transform.scale = Point{ (.5f - process_) * 2, (.5f - process_) * 2 }; transform.rotation = rotation_ * (.5f - process_) * 2; out_scene_->SetTransform(transform); } } else { if (in_scene_) { out_layer_prop_.opacity = 0; in_layer_prop_.opacity = 1; auto transform = in_scene_->GetTransform(); transform.scale = Point{ (process_ - .5f) * 2, (process_ - .5f) * 2 }; transform.rotation = rotation_ * (process_ - .5f) * 2; in_scene_->SetTransform(transform); } } } void RotationTransition::Reset() { if (out_scene_) { out_scene_->SetTransform(Transform{}); out_scene_->SetAnchor(0.f, 0.f); } if (in_scene_) { in_scene_->SetTransform(Transform{}); in_scene_->SetAnchor(0.f, 0.f); } } }