// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../2d/include-forwards.h" #include "../base/time.h" #include "../base/window.h" #include "../base/Component.h" namespace kiwano { struct Options { String title; // 标题 int width; // 宽度 int height; // 高度 LPCWSTR icon; // 图标 Color clear_color; // 清屏颜色 bool vsync; // 垂直同步 bool fullscreen; // 全屏模式 Options( String const& title = L"Kiwano Game", int width = 640, int height = 480, LPCWSTR icon = nullptr, Color clear_color = Color::Black, bool vsync = true, bool fullscreen = false ) : title(title) , width(width) , height(height) , icon(icon) , clear_color(clear_color) , vsync(vsync) , fullscreen(fullscreen) {} }; class KGE_API Application : protected Noncopyable { public: Application(); virtual ~Application(); // 初始化 void Init( Options const& options ); // 启动时 virtual void OnStart() {} // 关闭时 virtual bool OnClosing() { return true; } // 销毁时 virtual void OnDestroy() {} // 渲染时 virtual void OnRender() {} // 更新时 virtual void OnUpdate(Duration dt) { KGE_NOT_USED(dt); } // 运行 void Run(); // 结束 void Quit(); // 销毁 void Destroy(); // 添加组件 void Use( Component* component ); // 卸载组件 void Remove( Component* component ); // 切换场景 void EnterScene( ScenePtr const& scene /* 场景 */ ); // 切换场景 void EnterScene( ScenePtr const& scene, /* 场景 */ TransitionPtr const& transition /* 场景动画 */ ); // 获取当前场景 ScenePtr const& GetCurrentScene(); // 获取主窗口 inline Window* GetWindow() const { return main_window_; } // 设置时间缩放因子 void SetTimeScale( float scale_factor ); // 显示调试信息 void ShowDebugInfo( bool show = true ); // 在 Kiwano 主线程中执行函数 // 当在其他线程调用 Kiwano 函数时使用 static void PreformInMainThread( Closure function ); protected: void Render(); void Update(); static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); protected: bool end_; bool inited_; float time_scale_; ScenePtr curr_scene_; ScenePtr next_scene_; NodePtr debug_node_; TransitionPtr transition_; Window* main_window_; Array components_; }; }