// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { namespace physics { class PhysicBody; // 夹具 class PhysicFixture { public: struct Param { float density = 0.f; float friction = 0.2f; float restitution = 0.f; bool is_sensor = false; Param() {} Param(float density, float friction = 0.2f, float restitution = 0.f, bool is_sensor = false) : density(density) , friction(friction) , restitution(restitution) , is_sensor(is_sensor) {} }; PhysicFixture(); PhysicFixture(b2Fixture* fixture); PhysicFixture(PhysicBody* body, PhysicShape* shape, const Param& param); // 物体 PhysicBody* GetBody(); const PhysicBody* GetBody() const; // 形状 PhysicShape GetShape() const; // 下一夹具 (同一物体上) PhysicFixture GetNext() const; // 接触传感器 bool IsSensor() const { KGE_ASSERT(fixture_); return fixture_->IsSensor(); } void SetSensor(bool sensor) { KGE_ASSERT(fixture_); fixture_->SetSensor(sensor); } // 质量数据 void GetMassData(float* mass, Point* center, float* inertia) const; // 密度 float GetDensity() const { KGE_ASSERT(fixture_); return fixture_->GetDensity(); } void SetDensity(float density) { KGE_ASSERT(fixture_); fixture_->SetDensity(density); } // 摩擦力 float GetFriction() const { KGE_ASSERT(fixture_); return fixture_->GetFriction(); } void SetFriction(float friction) { KGE_ASSERT(fixture_); fixture_->SetFriction(friction); } // 弹性恢复 float GetRestitution() const { KGE_ASSERT(fixture_); return fixture_->GetRestitution(); } void SetRestitution(float restitution) { KGE_ASSERT(fixture_); fixture_->SetRestitution(restitution); } // 点测试 bool TestPoint(const Point& p) const; bool IsValid() const { return !!fixture_; } b2Fixture* GetB2Fixture() { return fixture_; } const b2Fixture* GetB2Fixture() const { return fixture_; } void SetB2Fixture(b2Fixture* fixture) { fixture_ = fixture; } protected: b2Fixture* fixture_; }; } }