#include "..\ebase.h" #include "..\enodes.h" #include "..\emsg.h" #include "..\etools.h" #include e2d::EScene::EScene() : m_bWillSave(true) , m_bSortNeeded(false) , m_pRoot(new ENode()) { m_pRoot->_onEnter(); m_pRoot->_setParentScene(this); } e2d::EScene::~EScene() { SafeRelease(&m_pRoot); ETimerManager::clearAllTimersBindedWith(this); EMsgManager::clearAllMouseListenersBindedWith(this); EMsgManager::clearAllKeyboardListenersBindedWith(this); EActionManager::clearAllActionsBindedWith(this); } void e2d::EScene::onEnter() { } void e2d::EScene::onExit() { } void e2d::EScene::onActivate() { } bool e2d::EScene::onInactive() { return true; } bool e2d::EScene::onCloseWindow() { return true; } void e2d::EScene::_onRender() { m_pRoot->_callOn(); } void e2d::EScene::_onEnter() { // 启用场景上的所有定时器、监听器和动画 ETimerManager::_notifyAllTimersBindedWith(this); EMsgManager::_notifyAllMouseListenersBindedWith(this); EMsgManager::_notifyAllKeyboardListenersBindedWith(this); EActionManager::_notifyAllActionsBindedWith(this); } void e2d::EScene::_onExit() { if (m_bWillSave) { ETimerManager::_waitAllTimersBindedWith(this); EMsgManager::_waitAllMouseListenersBindedWith(this); EMsgManager::_waitAllKeyboardListenersBindedWith(this); EActionManager::_waitAllActionsBindedWith(this); } } void e2d::EScene::add(ENode * child, int order /* = 0 */) { m_pRoot->addChild(child, order); } bool e2d::EScene::remove(ENode * child, bool release /* = false */) { return m_pRoot->removeChild(child, release); } void e2d::EScene::remove(const EString &childName, bool release /* = false */) { return m_pRoot->removeChild(childName, release); } e2d::EVector& e2d::EScene::getChildren() { return m_pRoot->m_vChildren; } size_t e2d::EScene::getChildrenCount() const { return m_pRoot->getChildrenCount(); } e2d::ENode * e2d::EScene::getChild(const EString &childName) { return m_pRoot->getChild(childName); } void e2d::EScene::clearAllChildren() { m_pRoot->clearAllChildren(); } void e2d::EScene::bindListener(EMouseListener * listener) { EMsgManager::bindListener(listener, this); } void e2d::EScene::bindListener(EKeyboardListener * listener) { EMsgManager::bindListener(listener, this); }