// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include #include namespace kiwano { namespace physics { PhysicFixture::PhysicFixture() : fixture_(nullptr) { } PhysicFixture::PhysicFixture(b2Fixture* fixture) : PhysicFixture() { SetB2Fixture(fixture); } PhysicFixture PhysicFixture::Create(PhysicBody* body, PhysicShape* shape, float density, float friction, float restitution) { KGE_ASSERT(body); if (shape) { shape->FitWorld(body->GetWorld()); b2Body* b2body = body->GetB2Body(); b2FixtureDef fd; fd.density = density; fd.friction = friction; fd.restitution = restitution; fd.shape = shape->GetB2Shape(); auto fixture = b2body->CreateFixture(&fd); return PhysicFixture(fixture); } return PhysicFixture(); } PhysicBody* PhysicFixture::GetBody() { KGE_ASSERT(fixture_); return static_cast(fixture_->GetBody()->GetUserData()); } const PhysicBody* PhysicFixture::GetBody() const { KGE_ASSERT(fixture_); return static_cast(fixture_->GetBody()->GetUserData()); } PhysicShape PhysicFixture::GetShape() const { KGE_ASSERT(fixture_); return PhysicShape(fixture_->GetShape()); } PhysicFixture PhysicFixture::GetNext() const { KGE_ASSERT(fixture_); return PhysicFixture(fixture_->GetNext()); } } }