// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "include-forwards.h" #include "time.h" #include "Font.hpp" #include "Resource.h" #include "TextRenderer.h" #include "TextStyle.hpp" #include "Singleton.hpp" #include "../math/Matrix.hpp" #include namespace easy2d { class RenderSystem : public ISingleton { E2D_DECLARE_SINGLETON(RenderSystem); struct Status { TimePoint start; Duration duration; int primitives; }; using BitmapMap = UnorderedMap; public: HRESULT Init(HWND hwnd, bool vsync, bool debug); // 开始渲染 HRESULT BeginDraw(HWND hwnd); // 结束渲染 HRESULT EndDraw(); // 设置清空屏幕的颜色 void SetClearColor( const Color& color ); // 设置抗锯齿模式 HRESULT SetAntialiasMode( bool enabled ); // 设置文字抗锯齿模式 HRESULT SetTextAntialiasMode( TextAntialias mode ); Status const& GetStatus() const; HRESULT CreateResources( HWND hwnd ); void DiscardResources(); HRESULT CreateLayer( D2DLayerPtr& layer ); HRESULT CreateSolidColorBrush( D2DSolidColorBrushPtr& brush ) const; HRESULT CreateBitmapFromFile( D2DBitmapPtr& bitmap, String const& file_path ); HRESULT CreateBitmapFromResource( D2DBitmapPtr& bitmap, Resource const& res ); HRESULT CreateBitmapRenderTarget( D2DBitmapRenderTargetPtr& brt ); HRESULT SetTransform( const Matrix& matrix ); HRESULT SetOpacity( float opacity ); HRESULT SetTextStyle( const Color& color, bool has_outline, const Color& outline_color, float outline_width, StrokeStyle outline_stroke ); HRESULT DrawGeometry( D2DGeometryPtr const& geometry, const Color& stroke_color, float stroke_width, StrokeStyle stroke = StrokeStyle::Miter ); HRESULT FillGeometry( D2DGeometryPtr const& geometry, const Color& fill_color ); HRESULT DrawImage( ImagePtr const& image ); HRESULT DrawBitmap( D2DBitmapPtr const& bitmap ); HRESULT DrawTextLayout( D2DTextLayoutPtr const& text_layout ); HRESULT PushClip( const Matrix& clip_matrix, const Size& clip_size ); HRESULT PopClip(); HRESULT PushLayer( D2DLayerPtr const& layer, LayerProperties const& properties ); HRESULT PopLayer(); HRESULT GetSize( Size& size ); HRESULT Resize( UINT32 width, UINT32 height ); void ClearImageCache(); D2DHwndRenderTargetPtr const& GetRenderTarget() const; D2DSolidColorBrushPtr const& GetSolidBrush() const; protected: RenderSystem(); ~RenderSystem(); protected: bool debug_; bool window_occluded_; bool vsync_enabled_; bool antialias_; float opacity_; D2D1_COLOR_F clear_color_; TextAntialias text_antialias_; Status status_; D2DTextRendererPtr text_renderer_; D2DSolidColorBrushPtr solid_brush_; D2DHwndRenderTargetPtr render_target_; D2DTextFormatPtr fps_text_format_; D2DTextLayoutPtr fps_text_layout_; BitmapMap bitmap_cache_; }; }