// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../math/Matrix.hpp" namespace easy2d { class Transform { public: float rotation; // Ðýת Point position; // ×ø±ê Point scale; // Ëõ·Å Point skew; // ´íÇÐ½Ç¶È public: Transform() : position() , rotation(0) , scale(1.f, 1.f) , skew(0.f, 0.f) {} bool operator== (const Transform& other) const { return position == other.position && scale == other.scale && skew == other.skew && rotation == other.rotation; } inline math::Matrix ToMatrix() const { // matrix multiplication is optimized by expression template return Matrix::Scaling(scale) * Matrix::Skewing(skew.x, skew.y) * Matrix::Rotation(rotation) * Matrix::Translation(position); } }; }