// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "include-forwards.h" namespace kiwano { using ActionCallback = Closure; class ActionManager; class KGE_API Action : public virtual Object , protected IntrusiveListItem { friend class ActionManager; friend class ActionGroup; friend class IntrusiveList; public: enum class Status { NotStarted, Delayed, Started, Done, Removeable }; Action(); virtual ~Action(); // 继续动作 inline void Resume() { running_ = true; } // 暂停动作 inline void Pause() { running_ = false; } // 停止动作 inline void Stop() { status_ = Status::Removeable; } // 设置动作延时 inline void SetDelay(Duration delay) { delay_ = delay; } // 设置循环次数 (-1 为永久循环) inline void SetLoops(int loops) { loops_ = loops; } // 动作结束时移除目标节点 inline void RemoveTargetWhenDone() { detach_target_ = true; } // 设置动作结束时的回调函数 inline void SetDoneCallback(ActionCallback const& cb) { cb_done_ = cb; } // 设置动作循环结束时的回调函数 inline void SetLoopDoneCallback(ActionCallback const& cb) { cb_loop_done_ = cb; } // 获取动作的拷贝 virtual ActionPtr Clone() const = 0; // 获取动作的倒转 virtual ActionPtr Reverse() const = 0; inline void Done() { status_ = Status::Done; } inline Status GetStatus() const { return status_; } inline bool IsRunning() const { return running_; } inline bool IsDone() const { return status_ == Status::Done || status_ == Status::Removeable; } inline bool IsRemoveable() const { return status_ == Status::Removeable; } inline int GetLoops() const { return loops_; } inline Duration GetDelay() const { return delay_; } inline Duration GetElapsed() const { return elapsed_; } inline ActionCallback const& GetDoneCallback() const { return cb_done_; } inline ActionCallback const& GetLoopDoneCallback() const { return cb_loop_done_; } protected: virtual void Init(NodePtr const& target) {} virtual void Update(NodePtr const& target, Duration dt) { Complete(target); } void UpdateStep(NodePtr const& target, Duration dt); void Complete(NodePtr const& target); void Restart(NodePtr const& target); protected: Status status_; bool running_; bool detach_target_; int loops_; int loops_done_; Duration delay_; Duration elapsed_; ActionCallback cb_done_; ActionCallback cb_loop_done_; }; }