#include "..\e2daction.h" #include "..\e2dnode.h" e2d::RotateBy::RotateBy(double duration, double rotation) : FiniteTimeAction(duration) { _deltaVal = rotation; } void e2d::RotateBy::_init() { FiniteTimeAction::_init(); if (_target) { _startVal = _target->getRotation(); } } void e2d::RotateBy::_update() { FiniteTimeAction::_update(); if (_target) { _target->setRotation(_startVal + _deltaVal * _delta); } } e2d::RotateBy * e2d::RotateBy::clone() const { return new (e2d::autorelease) RotateBy(_duration, _deltaVal); } e2d::RotateBy * e2d::RotateBy::reverse() const { return new (e2d::autorelease) RotateBy(_duration, -_deltaVal); }