// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include #include namespace kiwano { namespace physics { Contact::Contact() : contact_(nullptr) { } Contact::Contact(b2Contact* contact) : Contact() { SetB2Contact(contact); } Fixture Contact::GetFixtureA() const { KGE_ASSERT(contact_); return Fixture(contact_->GetFixtureA()); } Fixture Contact::GetFixtureB() const { KGE_ASSERT(contact_); return Fixture(contact_->GetFixtureB()); } Body* Contact::GetBodyA() const { return GetFixtureA().GetBody(); } Body* Contact::GetBodyB() const { return GetFixtureB().GetBody(); } void Contact::SetTangentSpeed(float speed) { KGE_ASSERT(contact_); Body* body = GetFixtureA().GetBody(); KGE_ASSERT(body); World* world = body->GetWorld(); KGE_ASSERT(world); contact_->SetTangentSpeed(world->Stage2World(speed)); } float Contact::GetTangentSpeed() const { KGE_ASSERT(contact_); const Body* body = GetFixtureA().GetBody(); KGE_ASSERT(body); const World* world = body->GetWorld(); KGE_ASSERT(world); return world->World2Stage(contact_->GetTangentSpeed()); } } // namespace physics } // namespace kiwano