// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Node.h" namespace easy2d { class E2D_API Layer : public Node { public: Layer(); virtual ~Layer(); virtual void OnMouseButtonDown(int btn, Point const& p) {} virtual void OnMouseButtonUp(int btn, Point const& p) {} virtual void OnMouseMoved(Point const& p) {} virtual void OnMouseWheel(float wheel) {} virtual void OnKeyDown(int key) {} virtual void OnKeyUp(int key) {} virtual void OnChar(char c) {} public: void Dispatch(Event& evt) override; protected: void HandleMessages(Event const& evt); }; }