// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Menu.h" namespace easy2d { Menu::Menu() : enabled_(true) { } Menu::Menu(Array const& buttons) : enabled_(true) { for (const auto& button : buttons) { this->AddButton(button); } } bool Menu::IsEnable() const { return enabled_; } int Menu::GetButtonCount() const { return buttons_.size(); } void Menu::SetEnabled(bool enabled) { if (enabled_ != enabled) { enabled_ = enabled; for (const auto& button : buttons_) { button->SetEnabled(enabled); } } } void Menu::AddButton(ButtonPtr const& button) { if (button) { this->AddChild(button); buttons_.push_back(button); button->SetEnabled(enabled_); } } bool Menu::RemoveButton(ButtonPtr const& button) { if (buttons_.empty()) { return false; } this->RemoveChild(button); if (button) { auto iter = std::find(buttons_.begin(), buttons_.end(), button); if (iter != buttons_.end()) { // 移除按钮前,将它启用 button->SetEnabled(true); buttons_.erase(iter); return true; } } return false; } Array const& Menu::GetAllButtons() const { return buttons_; } }