// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Button.h" namespace easy2d { // 菜单 class E2D_API Menu : public Node { public: Menu(); explicit Menu( Array const& buttons /* 按钮数组 */ ); // 获取菜单是否禁用 bool IsEnable() const; // 获取菜单中的按钮数量 int GetButtonCount() const; // 设置菜单启用或禁用 void SetEnabled( bool enabled ); // 添加按钮 void AddButton( ButtonPtr const& button ); // 移除按钮 bool RemoveButton( ButtonPtr const& button ); // 获取所有按钮 Array const& GetAllButtons() const; private: bool enabled_; Array buttons_; }; }