// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ActionTween.h" #include "include-forwards.h" #include "Node.h" #include namespace easy2d { //------------------------------------------------------- // Ease Functions //------------------------------------------------------- EaseFunc Ease::Linear = math::Linear; EaseFunc Ease::EaseIn = MakeEaseIn(2.f); EaseFunc Ease::EaseOut = MakeEaseOut(2.f); EaseFunc Ease::EaseInOut = MakeEaseInOut(2.f); EaseFunc Ease::ExpoIn = math::EaseExponentialIn; EaseFunc Ease::ExpoOut = math::EaseExponentialOut; EaseFunc Ease::ExpoInOut = math::EaseExponentialInOut; EaseFunc Ease::BounceIn = math::EaseBounceIn; EaseFunc Ease::BounceOut = math::EaseBounceOut; EaseFunc Ease::BounceInOut = math::EaseBounceInOut; EaseFunc Ease::ElasticIn = MakeEaseElasticIn(0.3f); EaseFunc Ease::ElasticOut = MakeEaseElasticOut(0.3f); EaseFunc Ease::ElasticInOut = MakeEaseElasticInOut(0.3f); EaseFunc Ease::SineIn = math::EaseSineIn; EaseFunc Ease::SineOut = math::EaseSineOut; EaseFunc Ease::SineInOut = math::EaseSineInOut; EaseFunc Ease::BackIn = math::EaseBackIn; EaseFunc Ease::BackOut = math::EaseBackOut; EaseFunc Ease::BackInOut = math::EaseBackInOut; EaseFunc Ease::QuadIn = math::EaseQuadIn; EaseFunc Ease::QuadOut = math::EaseQuadOut; EaseFunc Ease::QuadInOut = math::EaseQuadInOut; EaseFunc Ease::CubicIn = math::EaseCubicIn; EaseFunc Ease::CubicOut = math::EaseCubicOut; EaseFunc Ease::CubicInOut = math::EaseCubicInOut; EaseFunc Ease::QuartIn = math::EaseQuartIn; EaseFunc Ease::QuartOut = math::EaseQuartOut; EaseFunc Ease::QuartInOut = math::EaseQuartInOut; EaseFunc Ease::QuintIn = math::EaseQuintIn; EaseFunc Ease::QuintOut = math::EaseQuintOut; EaseFunc Ease::QuintInOut = math::EaseQuintInOut; //------------------------------------------------------- // ActionTween //------------------------------------------------------- ActionTween::ActionTween() : elapsed_() , duration_() , ease_func_(nullptr) { } ActionTween::ActionTween(Duration duration, EaseFunc func) : elapsed_() { SetDuration(duration); SetEaseFunc(func); } void ActionTween::SetEaseFunc(EaseFunc const& func) { ease_func_ = func; } EaseFunc const & ActionTween::GetEaseFunc() const { return ease_func_; } void ActionTween::Reset() { Action::Reset(); elapsed_ = Duration{}; } Duration ActionTween::GetDuration() const { return duration_; } void ActionTween::Init(Node* target) { Action::Init(target); } void ActionTween::Update(Node* target, Duration dt) { Action::Update(target, dt); float step; if (duration_.IsZero()) { step = 1.f; this->Stop(); } else { elapsed_ += dt; step = elapsed_ / duration_; if (1.f <= step) { step = 1.f; this->Stop(); } } if (ease_func_) step = ease_func_(step); UpdateStep(target, step); } void ActionTween::SetDuration(Duration duration) { duration_ = duration; } //------------------------------------------------------- // Move Action //------------------------------------------------------- MoveBy::MoveBy(Duration duration, Point const& vector, EaseFunc func) : ActionTween(duration, func) { delta_pos_ = vector; } void MoveBy::Init(Node* target) { ActionTween::Init(target); if (target) { prev_pos_ = start_pos_ = target->GetPosition(); } } void MoveBy::UpdateStep(Node* target, float step) { Point diff = target->GetPosition() - prev_pos_; start_pos_ = start_pos_ + diff; Point new_pos = start_pos_ + (delta_pos_ * step); target->SetPosition(new_pos); prev_pos_ = new_pos; } ActionPtr MoveBy::Clone() const { return new (std::nothrow) MoveBy(duration_, delta_pos_, ease_func_); } ActionPtr MoveBy::Reverse() const { return new (std::nothrow) MoveBy(duration_, -delta_pos_, ease_func_); } MoveTo::MoveTo(Duration duration, Point const& pos, EaseFunc func) : MoveBy(duration, Point(), func) { end_pos_ = pos; } ActionPtr MoveTo::Clone() const { return new (std::nothrow) MoveTo(duration_, end_pos_, ease_func_); } void MoveTo::Init(Node* target) { MoveBy::Init(target); delta_pos_ = end_pos_ - start_pos_; } //------------------------------------------------------- // Jump Action //------------------------------------------------------- JumpBy::JumpBy(Duration duration, Point const& vec, float height, int jumps, EaseFunc func) : ActionTween(duration, func) , delta_pos_(vec) , height_(height) , jumps_(jumps) { } ActionPtr JumpBy::Clone() const { return new (std::nothrow) JumpBy(duration_, delta_pos_, height_, jumps_, ease_func_); } ActionPtr JumpBy::Reverse() const { return new (std::nothrow) JumpBy(duration_, -delta_pos_, height_, jumps_, ease_func_); } void JumpBy::Init(Node* target) { ActionTween::Init(target); if (target) { prev_pos_ = start_pos_ = target->GetPosition(); } } void JumpBy::UpdateStep(Node* target, float step) { float frac = fmod(step * jumps_, 1.f); float x = delta_pos_.x * step; float y = height_ * 4 * frac * (1 - frac); y += delta_pos_.y * step; Point diff = target->GetPosition() - prev_pos_; start_pos_ = diff + start_pos_; Point new_pos = start_pos_ + Point(x, y); target->SetPosition(new_pos); prev_pos_ = new_pos; } JumpTo::JumpTo(Duration duration, Point const& pos, float height, int jumps, EaseFunc func) : JumpBy(duration, Point(), height, jumps, func) , end_pos_(pos) { } ActionPtr JumpTo::Clone() const { return new (std::nothrow) JumpTo(duration_, end_pos_, height_, jumps_, ease_func_); } void JumpTo::Init(Node* target) { JumpBy::Init(target); delta_pos_ = end_pos_ - start_pos_; } //------------------------------------------------------- // Scale Action //------------------------------------------------------- ScaleBy::ScaleBy(Duration duration, float scale, EaseFunc func) : ActionTween(duration, func) { delta_x_ = scale; delta_y_ = scale; } ScaleBy::ScaleBy(Duration duration, float scale_x, float scale_y, EaseFunc func) : ActionTween(duration, func) { delta_x_ = scale_x; delta_y_ = scale_y; } void ScaleBy::Init(Node* target) { ActionTween::Init(target); if (target) { start_scale_x_ = target->GetScaleX(); start_scale_y_ = target->GetScaleY(); } } void ScaleBy::UpdateStep(Node* target, float step) { target->SetScale(start_scale_x_ + delta_x_ * step, start_scale_y_ + delta_y_ * step); } ActionPtr ScaleBy::Clone() const { return new (std::nothrow) ScaleBy(duration_, delta_x_, delta_y_, ease_func_); } ActionPtr ScaleBy::Reverse() const { return new (std::nothrow) ScaleBy(duration_, -delta_x_, -delta_y_, ease_func_); } ScaleTo::ScaleTo(Duration duration, float scale, EaseFunc func) : ScaleBy(duration, 0, 0, func) { end_scale_x_ = scale; end_scale_y_ = scale; } ScaleTo::ScaleTo(Duration duration, float scale_x, float scale_y, EaseFunc func) : ScaleBy(duration, 0, 0, func) { end_scale_x_ = scale_x; end_scale_y_ = scale_y; } ActionPtr ScaleTo::Clone() const { return new (std::nothrow) ScaleTo(duration_, end_scale_x_, end_scale_y_, ease_func_); } void ScaleTo::Init(Node* target) { ScaleBy::Init(target); delta_x_ = end_scale_x_ - start_scale_x_; delta_y_ = end_scale_y_ - start_scale_y_; } //------------------------------------------------------- // Opacity Action //------------------------------------------------------- OpacityBy::OpacityBy(Duration duration, float opacity, EaseFunc func) : ActionTween(duration, func) { delta_val_ = opacity; } void OpacityBy::Init(Node* target) { ActionTween::Init(target); if (target) { start_val_ = target->GetOpacity(); } } void OpacityBy::UpdateStep(Node* target, float step) { target->SetOpacity(start_val_ + delta_val_ * step); } ActionPtr OpacityBy::Clone() const { return new (std::nothrow) OpacityBy(duration_, delta_val_, ease_func_); } ActionPtr OpacityBy::Reverse() const { return new (std::nothrow) OpacityBy(duration_, -delta_val_, ease_func_); } OpacityTo::OpacityTo(Duration duration, float opacity, EaseFunc func) : OpacityBy(duration, 0, func) { end_val_ = opacity; } ActionPtr OpacityTo::Clone() const { return new (std::nothrow) OpacityTo(duration_, end_val_, ease_func_); } void OpacityTo::Init(Node* target) { OpacityBy::Init(target); delta_val_ = end_val_ - start_val_; } FadeIn::FadeIn(Duration duration, EaseFunc func) : OpacityTo(duration, 1, func) { } FadeOut::FadeOut(Duration duration, EaseFunc func) : OpacityTo(duration, 0, func) { } //------------------------------------------------------- // Rotate Action //------------------------------------------------------- RotateBy::RotateBy(Duration duration, float rotation, EaseFunc func) : ActionTween(duration, func) , delta_val_(rotation) { } void RotateBy::Init(Node* target) { ActionTween::Init(target); if (target) { start_val_ = target->GetRotation(); } } void RotateBy::UpdateStep(Node* target, float step) { float rotation = start_val_ + delta_val_ * step; if (rotation > 360.f) rotation -= 360.f; target->SetRotation(rotation); } ActionPtr RotateBy::Clone() const { return new (std::nothrow) RotateBy(duration_, delta_val_, ease_func_); } ActionPtr RotateBy::Reverse() const { return new (std::nothrow) RotateBy(duration_, -delta_val_, ease_func_); } RotateTo::RotateTo(Duration duration, float rotation, EaseFunc func) : RotateBy(duration, 0, func) { end_val_ = rotation; } ActionPtr RotateTo::Clone() const { return new (std::nothrow) RotateTo(duration_, end_val_, ease_func_); } void RotateTo::Init(Node* target) { RotateBy::Init(target); delta_val_ = end_val_ - start_val_; } //------------------------------------------------------- // PathAction //------------------------------------------------------- PathAction::PathAction(Duration duration, GeometryPtr const& geo, bool rotating, float start, float end, EaseFunc func) : ActionTween(duration, func) , start_(start) , end_(end) , geo_(geo) , rotating_(rotating) { } ActionPtr PathAction::Clone() const { return new PathAction(duration_, geo_, rotating_, start_, end_, ease_func_); } ActionPtr PathAction::Reverse() const { return new PathAction(duration_, geo_, rotating_, end_, start_, ease_func_); } void PathAction::Init(Node * target) { ActionTween::Init(target); if (target) { start_pos_ = target->GetPosition(); } } void PathAction::UpdateStep(Node* target, float step) { float length = geo_->GetLength() * std::min(std::max((end_ - start_) * step + start_, 0.f), 1.f); Point point, tangent; if (geo_->ComputePointAt(length, &point, &tangent)) { target->SetPosition(start_pos_ + point); if (rotating_) { float ac = math::Acos(tangent.x); float rotation = (tangent.y < 0.f) ? 360.f - ac : ac; target->SetRotation(rotation); } } } }