// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Application.h" #include "logs.h" #include "modules.h" #include "Factory.h" #include "Event.hpp" #include "Scene.h" #include "DebugNode.h" #include "Transition.h" #include #include #include #pragma comment (lib ,"imm32.lib") namespace easy2d { Options::Options() : title(L"Easy2D Game") , width(640) , height(480) , icon(nullptr) , vsync(true) , fullscreen(false) , debug(false) {} Application::Application(String const& app_name) : end_(true) , inited_(false) , debug_(false) , curr_scene_(nullptr) , next_scene_(nullptr) , transition_(nullptr) , time_scale_(1.f) , app_name_(app_name) { ::CoInitialize(nullptr); } Application::~Application() { Destroy(); ::CoUninitialize(); } void Application::Init(const Options& options) { debug_ = options.debug; // show console if debug mode enabled if (debug_ && !::GetConsoleWindow()) { if (!::AllocConsole()) { E2D_WARNING_LOG(L"AllocConsole failed"); } else { HWND console = ::GetConsoleWindow(); FILE * dummy; freopen_s(&dummy, "CONOUT$", "w+t", stdout); freopen_s(&dummy, "CONIN$", "r+t", stdin); freopen_s(&dummy, "CONOUT$", "w+t", stderr); (void)dummy; std::cout.clear(); std::wcout.clear(); std::cin.clear(); std::wcin.clear(); std::cerr.clear(); std::wcerr.clear(); // disable the close button of console if (console) { HMENU hmenu = ::GetSystemMenu(console, FALSE); ::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND); } } } ThrowIfFailed( Factory::Instance()->Init(debug_) ); ThrowIfFailed( Window::Instance()->Init( options.title, options.width, options.height, options.icon, options.fullscreen, Application::WndProc, debug_ ) ); HWND hwnd = Window::Instance()->GetHandle(); ThrowIfFailed( RenderSystem::Instance()->Init( hwnd, options.vsync, debug_ ) ); ThrowIfFailed( Input::Instance()->Init( hwnd, debug_ ) ); ThrowIfFailed( Audio::Instance()->Init(debug_) ); OnStart(); // disable imm ::ImmAssociateContext(hwnd, nullptr); // use Application instance in message loop ::SetWindowLongPtr(hwnd, GWLP_USERDATA, LONG_PTR(this)); inited_ = true; } void Application::Run() { HWND hwnd = Window::Instance()->GetHandle(); if (hwnd) { end_ = false; Window::Instance()->Prepare(); MSG msg = {}; while (::GetMessageW(&msg, nullptr, 0, 0) && !end_) { ::TranslateMessage(&msg); ::DispatchMessageW(&msg); } } } void Application::Quit() { end_ = true; } void Application::Destroy() { if (inited_) { inited_ = false; transition_.Reset(); next_scene_.Reset(); curr_scene_.Reset(); Audio::Instance()->Destroy(); RenderSystem::Instance()->Destroy(); Window::Instance()->Destroy(); Factory::Instance()->Destroy(); } } void Application::EnterScene(ScenePtr const & scene) { E2D_ASSERT(scene && "Application::EnterScene failed, NULL pointer exception"); if (curr_scene_ == scene || next_scene_ == scene) return; next_scene_ = scene; } void Application::EnterScene(ScenePtr const& scene, TransitionPtr const& transition) { EnterScene(scene); if (transition && next_scene_) { if (transition_) { transition_->Stop(); } transition_ = transition; transition_->Init(curr_scene_, next_scene_); } } ScenePtr const& Application::GetCurrentScene() { return curr_scene_; } void Application::SetTimeScale(float scale) { time_scale_ = scale; } void Application::Update() { static auto last = time::Now(); const auto now = time::Now(); const auto dt = (now - last) * time_scale_; last = now; if (transition_) { transition_->Update(dt); if (transition_->IsDone()) transition_ = nullptr; } if (next_scene_ && !transition_) { if (curr_scene_) { curr_scene_->OnExit(); } next_scene_->OnEnter(); curr_scene_ = next_scene_; next_scene_ = nullptr; } OnUpdate(dt); if (curr_scene_) curr_scene_->Update(dt); if (next_scene_) next_scene_->Update(dt); if (debug_) DebugNode::Instance()->Update(dt); } void Application::Render(HWND hwnd) { auto rt = RenderSystem::Instance(); ThrowIfFailed( rt->BeginDraw(hwnd) ); if (transition_) { transition_->Render(); } else if (curr_scene_) { curr_scene_->Render(); } if (debug_) DebugNode::Instance()->Render(); ThrowIfFailed( rt->EndDraw() ); ::InvalidateRect(hwnd, NULL, FALSE); } LRESULT CALLBACK Application::WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) { Application * app = reinterpret_cast( static_cast(::GetWindowLongPtrW(hwnd, GWLP_USERDATA)) ); if (!app) return ::DefWindowProcW(hwnd, msg, wparam, lparam); switch (msg) { case WM_PAINT: { app->Update(); app->Render(hwnd); Input::Instance()->Update(); return 0; } break; case WM_KEYDOWN: case WM_KEYUP: { Input::Instance()->UpdateKey((int)wparam, (msg == WM_KEYDOWN) ? true : false); if (!app->transition_ && app->curr_scene_) { Event evt((msg == WM_KEYDOWN) ? KeyboardEvent::Down : KeyboardEvent::Up); evt.key.code = static_cast(wparam); evt.key.count = static_cast(lparam & 0xFF); app->curr_scene_->Dispatch(evt); } } break; case WM_LBUTTONUP: case WM_LBUTTONDOWN: //case WM_LBUTTONDBLCLK: case WM_MBUTTONUP: case WM_MBUTTONDOWN: //case WM_MBUTTONDBLCLK: case WM_RBUTTONUP: case WM_RBUTTONDOWN: //case WM_RBUTTONDBLCLK: case WM_MOUSEMOVE: case WM_MOUSEWHEEL: { if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONUP) { Input::Instance()->UpdateKey(VK_LBUTTON, (msg == WM_LBUTTONDOWN) ? true : false); } else if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONUP) { Input::Instance()->UpdateKey(VK_RBUTTON, (msg == WM_RBUTTONDOWN) ? true : false); } else if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONUP) { Input::Instance()->UpdateKey(VK_MBUTTON, (msg == WM_MBUTTONDOWN) ? true : false); } if (!app->transition_ && app->curr_scene_) { Event evt; evt.mouse.x = static_cast(GET_X_LPARAM(lparam)); evt.mouse.y = static_cast(GET_Y_LPARAM(lparam)); evt.mouse.left_btn_down = !!(wparam & MK_LBUTTON); evt.mouse.left_btn_down = !!(wparam & MK_RBUTTON); if (msg == WM_MOUSEMOVE) { evt.type = MouseEvent::Move; } else if (msg == WM_LBUTTONDOWN || msg == WM_RBUTTONDOWN || msg == WM_MBUTTONDOWN) { evt.type = MouseEvent::Down; } else if (msg == WM_LBUTTONUP || msg == WM_RBUTTONUP || msg == WM_MBUTTONUP) { evt.type = MouseEvent::Up; } else if (msg == WM_MOUSEWHEEL) { evt.type = MouseEvent::Wheel; evt.mouse.wheel = GET_WHEEL_DELTA_WPARAM(wparam) / (float)WHEEL_DELTA; } if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONUP) { evt.mouse.button = MouseButton::Left; } else if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONUP) { evt.mouse.button = MouseButton::Right; } else if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONUP) { evt.mouse.button = MouseButton::Middle; } app->curr_scene_->Dispatch(evt); } } break; case WM_SIZE: { UINT width = LOWORD(lparam); UINT height = HIWORD(lparam); // 如果程序接收到一个 WM_SIZE 消息,这个方法将调整渲染 // 目标的大小。它可能会调用失败,但是这里可以忽略有可能的 // 错误,因为这个错误将在下一次调用 EndDraw 时产生 RenderSystem::Instance()->Resize(width, height); if (SIZE_MAXHIDE == wparam || SIZE_MINIMIZED == wparam) { E2D_LOG(L"Window minimized"); } else { E2D_LOG(L"Window resized"); if (app->curr_scene_) { Event evt(WindowEvent::Resized); evt.win.width = static_cast(width); evt.win.height = static_cast(height); app->curr_scene_->Dispatch(evt); } Window::Instance()->UpdateWindowRect(); } } break; case WM_MOVE: { if (app->curr_scene_) { int x = (int)(short)LOWORD(lparam); int y = (int)(short)HIWORD(lparam); Event evt(WindowEvent::Moved); evt.win.x = x; evt.win.y = y; app->curr_scene_->Dispatch(evt); } } break; case WM_ACTIVATE: { bool active = (LOWORD(wparam) != WA_INACTIVE); E2D_LOG(active ? L"Window activated" : L"Window deactivated"); Window::Instance()->SetActive(active); if (app->curr_scene_) { Event evt(WindowEvent::FocusChanged); evt.win.focus = active; app->curr_scene_->Dispatch(evt); } } break; case WM_SETTEXT: { E2D_LOG(L"Window title changed"); if (app->curr_scene_) { Event evt(WindowEvent::TitleChanged); evt.win.title = reinterpret_cast(lparam); app->curr_scene_->Dispatch(evt); } } break; case WM_SETICON: { E2D_LOG(L"Window icon changed"); } break; case WM_DISPLAYCHANGE: { E2D_LOG(L"The display resolution has changed"); ::InvalidateRect(hwnd, nullptr, FALSE); } break; case WM_CLOSE: { E2D_LOG(L"Window is closing"); if (app->OnClosing()) { Window::Instance()->Destroy(); } return 0; } break; case WM_DESTROY: { E2D_LOG(L"Window was destroyed"); if (app->curr_scene_) { Event evt(WindowEvent::Closed); app->curr_scene_->Dispatch(evt); } app->OnDestroy(); ::PostQuitMessage(0); return 0; } break; } return ::DefWindowProcW(hwnd, msg, wparam, lparam); } }