// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Action.hpp" namespace easy2d { // 帧动画 class Animation : public RefCounter { E2D_DISABLE_COPY(Animation); using Images = std::vector< spImage >; public: Animation(); explicit Animation( const Images& frames /* 关键帧数组 */ ); explicit Animation( Duration const& interval /* 帧间隔(秒) */ ); explicit Animation( Duration const& interval, /* 帧间隔(秒) */ const Images& frames /* 关键帧数组 */ ); virtual ~Animation(); // 添加关键帧 void Add( spImage const& frame /* 关键帧 */ ); // 添加多个关键帧 void Add( const Images& frames /* 关键帧数组 */ ); // 获取帧间隔 Duration const& GetInterval() const; // 获取关键帧 Images const& GetFrames() const; // 设置每一帧的时间间隔 void SetInterval( Duration const& interval /* 帧间隔(秒) */ ); // 获取帧动画的拷贝对象 spAnimation Clone() const; // 获取帧动画的倒转 spAnimation Reverse() const; protected: Duration interval_; Images frames_; }; // 精灵动作 class Animate : public Action { E2D_DISABLE_COPY(Animate); public: Animate(); explicit Animate( spAnimation const& animation ); virtual ~Animate(); // 获取动画 spAnimation GetAnimation() const; // 设置动画 void SetAnimation( spAnimation const& animation ); // 获取该动作的拷贝对象 virtual spAction Clone() const override; // 获取该动作的倒转 virtual spAction Reverse() const override; // 重置动作 virtual void Reset() override; protected: // 初始化动作 virtual void Init(Node* target) override; // 更新动作 virtual void Update(Node* target, Duration const& dt) override; protected: size_t frame_index_; Duration delta_; spAnimation animation_; }; }