// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Animation.h" #include "../FrameSequence.h" #include "../Sprite.h" namespace kiwano { Animation::Animation() : frame_seq_(nullptr) { } Animation::Animation(Duration duration, FrameSequencePtr frame_seq, EaseFunc func) : ActionTween(duration, func) , frame_seq_(nullptr) { this->SetFrameSequence(frame_seq); } Animation::~Animation() { } FrameSequencePtr Animation::GetFrameSequence() const { return frame_seq_; } void Animation::SetFrameSequence(FrameSequencePtr frames) { frame_seq_ = frames; } void Animation::Init(ActorPtr target) { KGE_ASSERT(frame_seq_ && "Animation::Init() failed: FrameSequence is NULL!"); if (!frame_seq_ || frame_seq_->GetFrames().empty()) { Done(); return; } auto sprite_target = dynamic_cast(target.get()); KGE_ASSERT(sprite_target && "Animation only supports Sprites!"); if (sprite_target && frame_seq_) { sprite_target->SetFrame(frame_seq_->GetFrames()[0]); } } void Animation::UpdateTween(ActorPtr target, Float32 percent) { auto sprite_target = dynamic_cast(target.get()); if (sprite_target && frame_seq_) { const auto& frames = frame_seq_->GetFrames(); auto size = frames.size(); auto index = std::min(static_cast(math::Floor(size * percent)), size - 1); sprite_target->SetFrame(frames[index]); } } ActionPtr Animation::Clone() const { if (frame_seq_) { return new (std::nothrow) Animation(dur_, frame_seq_, ease_func_); } return nullptr; } ActionPtr Animation::Reverse() const { if (frame_seq_) { FrameSequencePtr frames = frame_seq_->Reverse(); if (frames) { return new (std::nothrow) Animation(dur_, frames, ease_func_); } } return nullptr; } }