// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Geometry.h" #include "Renderer.h" #include "../base/Logger.h" namespace kiwano { // // Geometry // Geometry::Geometry() { } Geometry::Geometry(ComPtr geo) : geo_(geo) { } bool Geometry::IsValid() const { return geo_ != nullptr; } Rect Geometry::GetBoundingBox(Matrix3x2 const& transform) const { if (!geo_) return Rect{}; Rect rect; // no matter it failed or not geo_->GetBounds(DX::ConvertToMatrix3x2F(transform), DX::ConvertToRectF(&rect)); return rect; } Float32 Geometry::GetLength() const { Float32 length = 0.f; if (geo_) { // no matter it failed or not geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length); } return length; } bool Geometry::ComputePointAtLength(Float32 length, Point& point, Vec2& tangent) const { if (geo_) { HRESULT hr = geo_->ComputePointAtLength( length, D2D1::Matrix3x2F::Identity(), DX::ConvertToPoint2F(&point), DX::ConvertToPoint2F(&tangent) ); return SUCCEEDED(hr); } return false; } Geometry Geometry::CombineWith(Geometry input, CombineMode mode, Matrix3x2 const& input_matrix) const { if (geo_ && input.geo_) { GeometrySink sink; sink.Init(); sink.OpenSink(); ThrowIfFailed( geo_->CombineWithGeometry( input.geo_.get(), D2D1_COMBINE_MODE(mode), DX::ConvertToMatrix3x2F(input_matrix), sink.GetGeometrySink().get() ) ); sink.CloseSink(); return sink.GetGeometry(); } return Geometry(); } Geometry Geometry::Combine(Vector const& geos, Vector const& modes, Vector const& matrixs) { if ((geos.size() == (modes.size() + 1) || modes.size() == 1) && (geos.size() == (matrixs.size() + 1) || matrixs.size() == 1)) { GeometrySink sink; sink.Init(); sink.OpenSink(); for (UInt32 i = 0; i < geos.size() - 1; i++) { CombineMode mode = (modes.size() == 1) ? modes[0] : modes[i]; const Matrix3x2& matrix = (matrixs.size() == 1) ? matrixs[0] : matrixs[i]; ThrowIfFailed( geos[i].geo_->CombineWithGeometry( geos[i + 1].geo_.get(), D2D1_COMBINE_MODE(mode), DX::ConvertToMatrix3x2F(matrix), sink.GetGeometrySink().get() ) ); } sink.CloseSink(); return sink.GetGeometry(); } return Geometry(); } Float32 Geometry::ComputeArea() const { if (!geo_) return 0.f; Float32 area = 0.f; // no matter it failed or not geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area); return area; } bool Geometry::ContainsPoint(Point const& point, Matrix3x2 const& transform) const { if (!geo_) return false; BOOL ret = 0; // no matter it failed or not geo_->FillContainsPoint( DX::ConvertToPoint2F(point), DX::ConvertToMatrix3x2F(transform), &ret ); return !!ret; } Geometry Geometry::CreateLine(Point const& begin, Point const& end) { Geometry output; Renderer::GetInstance()->CreateLineGeometry(output, begin, end); return output; } Geometry Geometry::CreateRect(Rect const& rect) { Geometry output; Renderer::GetInstance()->CreateRectGeometry(output, rect); return output; } Geometry Geometry::CreateRoundedRect(Rect const& rect, Vec2 const& radius) { Geometry output; Renderer::GetInstance()->CreateRoundedRectGeometry(output, rect, radius); return output; } Geometry Geometry::CreateCircle(Point const& center, Float32 radius) { Geometry output; Renderer::GetInstance()->CreateEllipseGeometry(output, center, Vec2{ radius, radius }); return output; } Geometry Geometry::CreateEllipse(Point const& center, Vec2 const& radius) { Geometry output; Renderer::GetInstance()->CreateEllipseGeometry(output, center, radius); return output; } // // GeometrySink // GeometrySink::GeometrySink() { } GeometrySink& GeometrySink::BeginPath(Point const& begin_pos) { Init(); if (!sink_) { OpenSink(); } sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED); return (*this); } GeometrySink& GeometrySink::EndPath(bool closed) { if (sink_) { sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN); CloseSink(); } return (*this); } GeometrySink& GeometrySink::AddLine(Point const& point) { if (!sink_) BeginPath(); sink_->AddLine(DX::ConvertToPoint2F(point)); return (*this); } GeometrySink& GeometrySink::AddLines(Vector const& points) { if (!sink_) BeginPath(); sink_->AddLines( reinterpret_cast(&points[0]), static_cast(points.size()) ); return (*this); } GeometrySink& GeometrySink::AddBezier(Point const& point1, Point const& point2, Point const& point3) { if (!sink_) BeginPath(); sink_->AddBezier( D2D1::BezierSegment( DX::ConvertToPoint2F(point1), DX::ConvertToPoint2F(point2), DX::ConvertToPoint2F(point3) ) ); return (*this); } GeometrySink& GeometrySink::AddArc(Point const& point, Size const& radius, Float32 rotation, bool clockwise, bool is_small) { if (!sink_) BeginPath(); sink_->AddArc( D2D1::ArcSegment( DX::ConvertToPoint2F(point), DX::ConvertToSizeF(radius), rotation, clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE, is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE ) ); return (*this); } Geometry GeometrySink::GetGeometry() { if (sink_) { EndPath(); } return Geometry(path_geo_); } void GeometrySink::Init() { if (!path_geo_) { Renderer::GetInstance()->CreatePathGeometrySink(*this); } } void GeometrySink::OpenSink() { if (!sink_) { ThrowIfFailed(path_geo_->Open(&sink_)); } } void GeometrySink::CloseSink() { if (sink_) { ThrowIfFailed(sink_->Close()); sink_ = nullptr; } } }