// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "input.h" namespace easy2d { namespace input { InputDevice instance; InputDevice::InputDevice() { ZeroMemory(keys_, sizeof(keys_)); } InputDevice::~InputDevice() { } void InputDevice::Update(HWND hwnd, float xscale, float yscale) { ::GetKeyboardState(keys_); POINT client_cursor_pos; ::GetCursorPos(&client_cursor_pos); ::ScreenToClient(hwnd, &client_cursor_pos); mouse_pos_ = Point(client_cursor_pos.x * xscale, client_cursor_pos.y * yscale); } bool InputDevice::IsDown(KeyCode code) { if (keys_[static_cast(code)] & 0x80) return true; return false; } bool InputDevice::IsDown(MouseCode code) { if (keys_[static_cast(code)] & 0x80) return true; return false; } float InputDevice::GetMouseX() { return mouse_pos_.x; } float InputDevice::GetMouseY() { return mouse_pos_.y; } Point InputDevice::GetMousePos() { return mouse_pos_; } } }