// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "RefCounter.h" #include "KeyEvent.h" #include "MouseEvent.h" #include namespace easy2d { class Node; // 场景 class Scene : public RefCounter { public: Scene(); explicit Scene( Node * root ); virtual ~Scene(); // 进入场景 virtual void OnEnter() {} // 退出场景 virtual void OnExit() {} // 更新场景 virtual void OnUpdate(float dt) {} // 设置根节点 void SetRoot( Node * root ); // 获取根节点 Node* GetRoot() const; // 渲染场景 void Draw(); // 分发鼠标消息 virtual void Dispatch( const MouseEvent& e ); // 分发按键消息 virtual void Dispatch( const KeyEvent& e ); // 设置转换矩阵 void SetTransform( const D2D1::Matrix3x2F& matrix ); // 获取转换矩阵 const D2D1::Matrix3x2F& GetTransform() const; private: E2D_DISABLE_COPY(Scene); private: Node* root_; D2D1::Matrix3x2F transform_; }; }