// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once namespace easy2d { // 大小 // // Usage: // 表示一个二维矩形区域的大小: Size s(10, 5); // 宽为 10, 高为 5 // 大小可以相加减: Size s = Size(10, 10) + Size(20, 20); // s 的大小是宽高均为 30 // class Size { public: float width; // 宽度 float height; // 高度 public: Size(); Size( float width, float height ); Size( const Size& other ); Size operator + (const Size & other) const; Size operator - (const Size & other) const; Size operator * (float value) const; Size operator / (float value) const; Size operator - () const; bool operator== (const Size& other) const; }; }