// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include namespace easy2d { namespace math { // // 随机数产生器 // // Usage: // 获取指定范围内的一个随机数, 如: // int n = math::Rand(1, 5); // 获取 1~6 内的随机整数, 包含 1 和 6 // 方法同样适用于浮点数的生成, 如: // double d = math::Rand(1.2, 1.5); // 注意, 获得的随机数类型取决于参数的类型。 // std::default_random_engine& GetRandomEngine(); template static T RandomInt(T min, T max) { std::uniform_int_distribution dist(min, max); return dist(GetRandomEngine()); } template static T RandomReal(T min, T max) { std::uniform_real_distribution dist(min, max); return dist(GetRandomEngine()); } inline int Rand(int min, int max) { return RandomInt(min, max); } inline unsigned int Rand(unsigned int min, unsigned int max) { return RandomInt(min, max); } inline long Rand(long min, long max) { return RandomInt(min, max); } inline unsigned long Rand(unsigned long min, unsigned long max) { return RandomInt(min, max); } inline char Rand(char min, char max) { return static_cast( RandomInt(static_cast(min), static_cast(max)) ); } inline unsigned char Rand(unsigned char min, unsigned char max) { return static_cast( RandomInt(static_cast(min), static_cast(max)) ); } inline float Rand(float min, float max) { return RandomReal(min, max); } inline double Range(double min, double max) { return RandomReal(min, max); } } }