// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "input.h" #include "logs.h" #include namespace easy2d { Input::Input() : hwnd_(nullptr) { ZeroMemory(keys_, sizeof(keys_)); ZeroMemory(keys_cache_, sizeof(keys_cache_)); } Input::~Input() { E2D_LOG(L"Destroying input device"); } HRESULT Input::Init(HWND hwnd, bool debug) { E2D_LOG(L"Initing input device"); hwnd_ = hwnd; return S_OK; } void Input::Update() { memcpy(keys_cache_, keys_, sizeof(keys_cache_)); ::GetKeyboardState(keys_); } bool Input::IsDown(KeyCode code) { return !!(keys_[static_cast(code)] & 0x80); } bool Input::IsDown(MouseButton btn) { return !!(keys_[static_cast(btn)] & 0x80); } bool Input::WasPressed(KeyCode code) { return !(keys_cache_[static_cast(code)] & 0x80) && (keys_[static_cast(code)] & 0x80); } bool Input::WasPressed(MouseButton btn) { return !(keys_cache_[static_cast(btn)] & 0x80) && (keys_[static_cast(btn)] & 0x80); } bool Input::WasReleased(KeyCode code) { return (keys_cache_[static_cast(code)] & 0x80) && !(keys_[static_cast(code)] & 0x80); } bool Input::WasReleased(MouseButton btn) { return (keys_cache_[static_cast(btn)] & 0x80) && !(keys_[static_cast(btn)] & 0x80); } float Input::GetMouseX() { return GetMousePos().x; } float Input::GetMouseY() { return GetMousePos().y; } Point Input::GetMousePos() { POINT pos; ::GetCursorPos(&pos); ::ScreenToClient(hwnd_, &pos); return Point{ static_cast(pos.x), static_cast(pos.y) }; } }