#include "..\etransitions.h" #include "..\enodes.h" e2d::ETransitionEmerge::ETransitionEmerge(float duration) : ETransition(duration) { } void e2d::ETransitionEmerge::_update() { if (_isDelayEnough()) { if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1 - m_fRateOfProgress); m_pNextScene->getRoot()->setOpacity(m_fRateOfProgress); if (m_fDuration >= m_fTotalDuration) { this->_stop(); } } } void e2d::ETransitionEmerge::_init() { if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1); m_pNextScene->getRoot()->setOpacity(0); } void e2d::ETransitionEmerge::_reset() { if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1); m_pNextScene->getRoot()->setOpacity(1); }