#include "..\etransitions.h" #include "..\enodes.h" e2d::ETransitionMove::ETransitionMove(float duration, MOVE_DIRECT direct) : ETransition(duration) , m_Direct(direct) { } void e2d::ETransitionMove::_update() { if (_isDelayEnough()) { if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(m_Vec * m_fRateOfProgress); m_pNextScene->getRoot()->setPos(m_NextPos + m_Vec * m_fRateOfProgress); if (m_fDuration >= m_fTotalDuration) { this->_stop(); } } } void e2d::ETransitionMove::_init() { if (m_Direct == MOVE_DIRECT::UP) { m_Vec = EVec(0, -EApp::getHeight()); m_NextPos = EPoint(0, EApp::getHeight()); } else if (m_Direct == MOVE_DIRECT::DOWN) { m_Vec = EVec(0, EApp::getHeight()); m_NextPos = EPoint(0, -EApp::getHeight()); } else if (m_Direct == MOVE_DIRECT::LEFT) { m_Vec = EVec(-EApp::getWidth(), 0); m_NextPos = EPoint(EApp::getWidth(), 0); } else if (m_Direct == MOVE_DIRECT::RIGHT) { m_Vec = EVec(EApp::getWidth(), 0); m_NextPos = EPoint(-EApp::getWidth(), 0); } if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0); m_pNextScene->getRoot()->setPos(m_NextPos); } void e2d::ETransitionMove::_reset() { if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0); m_pNextScene->getRoot()->setPos(0, 0); }