// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "input.h" #include "logs.h" #include namespace easy2d { Input::Input() : want_update_(false) , mouse_pos_x_(0.f) , mouse_pos_y_(0.f) { ZeroMemory(keys_, sizeof(keys_)); ZeroMemory(keys_pressed_, sizeof(keys_pressed_)); ZeroMemory(keys_released_, sizeof(keys_released_)); } Input::~Input() { } void Input::Update() { if (want_update_) { want_update_ = false; ZeroMemory(keys_pressed_, sizeof(keys_pressed_)); ZeroMemory(keys_released_, sizeof(keys_released_)); } } void Input::UpdateKey(int key, bool down) { if (down && !keys_[key]) keys_pressed_[key] = true; if (!down && keys_[key]) keys_released_[key] = true; keys_[key] = down; want_update_ = true; } void Input::UpdateMousePos(float x, float y) { mouse_pos_x_ = x; mouse_pos_y_ = y; } bool Input::IsDown(int key_or_btn) { E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM); return keys_[key_or_btn]; } bool Input::WasPressed(int key_or_btn) { E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM); return keys_pressed_[key_or_btn]; } bool Input::WasReleased(int key_or_btn) { E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM); return keys_released_[key_or_btn]; } float Input::GetMouseX() { return mouse_pos_x_; } float Input::GetMouseY() { return mouse_pos_y_; } Point Input::GetMousePos() { return Point{ mouse_pos_x_, mouse_pos_y_ }; } }