#include "..\e2daction.h" e2d::ActionDelay::ActionDelay(double duration) { _fDelayTime = max(duration, 0); } e2d::ActionDelay * e2d::ActionDelay::clone() const { return new ActionDelay(_fDelayTime); } void e2d::ActionDelay::_init() { ActionBase::_init(); } void e2d::ActionDelay::_update() { ActionBase::_update(); // ΕΠ¶ΟΚ±ΌδΌδΈτΚΗ·ρΧγΉ» if ((Time::getTotalTime() - _fLast) >= _fDelayTime) { this->stop(); } }